50 videos on Fan Town
39:50
What it's like to release a game on Steam
8:54
I made a game about magnets (Developing 16)
15:38
10 Game Design Lessons from 10 Years of GMTK
29:37
What Makes a Game Feel Mysterious?
23:45
The Best Games from GMTK Game Jam 2024
13:01
The hardest thing about finishing a game (Developing 15)
24:01
Was Steam Next Fest worth it? (Developing 14)
7:00
An excellent block-pushing puzzler on an open ocean
2:13:14
The 100 Games That Taught Me Game Design
13:31
Balatro's 'Cursed' Design Problem
15:24
I just changed my entire game (Developing 13)
1:15
Get Mind Over Magnet on Steam!
11:41
Why Spec Ops: The Line Mattered
29:16
Super Mario's Invisible Difficulty Settings
19:12
How Jusant Makes Rock-Climbing More Immersive
16:53
How I polished my indie magnet puzzle game (Developing 12)
16:31
The one thing you need to finish your game (Developing 11)
7:23
A puzzle game where your tools are completely random
9:25
How Nintendo Designed Ultrahand
31:53
The World Design of Banjo-Kazooie
6:14
A puzzle game where you decipher languages
11:38
How to Make a Good 2D Camera
23:44
The 3 Types of Detective Game
16:05
The Best Games from GMTK Game Jam 2023